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Arkena Wyrnspire
Fatal Absolution
11654
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Posted - 2014.03.24 18:25:00 -
[1] - Quote
So when you are at zero shields, you're in armour, and you take a subsequent hit (resetting the delay) it uses the standard delay rather than the depleted delay, correct?
You have long since made your choice. What you make now is a mistake.
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
11660
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Posted - 2014.03.24 19:13:00 -
[2] - Quote
Bones McGavins wrote:Arkena Wyrnspire wrote:So when you are at zero shields, you're in armour, and you take a subsequent hit (resetting the delay) it uses the standard delay rather than the depleted delay, correct? That was my findings yes. This was with self inflicted damage though, so I suppose further tests could be done to make sure the bug happens on enemy fire as well.
With the effectively instant depleted recharge that we'll potentially get due to the tick based nature of shield regen, does that not mean that the depleted regen will instantly fire off every time the shields are completely depleted, thus giving a sliver of shield HP and preventing this from occurring?
Outside of the Cal sentinel, I would view this as a positive thing for shields, intentional or not. The 1s depleted delay is going to be... interesting, though. If you wish, I can assist you recording this post-1.8 (I have a capture card) as it's worth testing out.
You have long since made your choice. What you make now is a mistake.
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
11663
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Posted - 2014.03.24 19:29:00 -
[3] - Quote
Bones McGavins wrote:Arkena Wyrnspire wrote:Bones McGavins wrote:Arkena Wyrnspire wrote:So when you are at zero shields, you're in armour, and you take a subsequent hit (resetting the delay) it uses the standard delay rather than the depleted delay, correct? That was my findings yes. This was with self inflicted damage though, so I suppose further tests could be done to make sure the bug happens on enemy fire as well. With the effectively instant depleted recharge that we'll potentially get due to the tick based nature of shield regen, does that not mean that the depleted regen will instantly fire off every time the shields are completely depleted, thus giving a sliver of shield HP and preventing this from occurring? Outside of the Cal sentinel, I would view this as a positive thing for shields, intentional or not. The 1s depleted delay is going to be... interesting, though. If you wish, I can assist you recording this post-1.8 (I have a capture card) as it's worth testing out. Well isnt there a 1 second recharge delay for caldari sentinal? I would assume it would wait that second before firing off and any incoming fire prior to second would interrupt and cause the 4 second delay to trigger. But yes, it would be a net gain for shield users (though the best scenario would be no reset once the depleted trigger occured). We can definitely record the actual impact on the caldari sentinal post 1.8. Ill add you as a contact and hit you up in game to do it, should be pretty straight forward in FW.
Some time ago in beta (I'm unsure which build. Maybe Chromosome? Maybe before? Regulators didn't seem to have stacking penalties then) I stacked regulators on a suit and it instantly started regenerating again on shield depletion. I'm fairly certain it didn't go to '0' shield delay, so I do wonder, as I doubt they've changed the core mechanics since then.
It's worth testing, in any case. Though I see it as a positive for other suits, I wonder if an exception should be made for the CS if the delay is indeed bugged.
You have long since made your choice. What you make now is a mistake.
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